Knowledge Base

Official data, loop metrics, NPC dossiers, and video notes in one place.

Everything you see here is stored inside the site’s private dataset—no external links required.

Official info

Basics

  • Title: Rue Valley
  • Release: 2025-11-11
  • Developer: Emotion Spark Studio
  • Publisher: Owlcat Games
  • Languages: English / French / German / Russian / Simplified Chinese

Platforms & specs

Platforms

  • Steam
  • GOG
  • Epic Games Store
  • Xbox
  • PlayStation
  • Official Site

Recommended specs

  • CPU: Intel Core i7 or AMD Ryzen 7 1800 equivalent
  • GPU: NVIDIA GTX 1060 or equivalent
  • Memory: 8 GB RAM

Loop & tutorial

Loop Metrics

  • Duration: 47 minutes
  • Time advances when: Dialogue sequences / Travel between locations (walking or driving) / Explicit time-wasting actions
  • Resources: Willpower, Inspiration, Motivation

Tutorial steps

  1. 20:00 · Therapy Intake

    Session with Dr. Harrow introduces badges, personality sliders, and the Movember framing.

  2. 20:15 · Bar Encounter

    Meet Travis, test Arrogant/Drunk tags, and gather gossip about Anita.

  3. 20:25 · Drive to Motel

    Travel consumes loop time; arrival kicks off reception Social checks.

  4. 20:35 · Reception Patience Test

    Wait out the receptionist’s phone call or interrupt politely using Social skill.

  5. 20:45 · Keycard Heist

    Explore rooms, commit minor crimes, gather clues for future intentions.

Community updates

2025-11-11

Rue Valley is Out!

Celebrates five years of development and invites players to experience the full time-loop RPG.

2025-11-08

Rue Valley Release Schedule

Lists regional unlock times so players worldwide know when the loop begins.

2025-11-05

Rue Valley Deluxe Edition

Breaks down the Deluxe rewards: OST, Artbook, Map, Golden Pistol, and personalized gravestone.

Data downloads

game-info.jsonBase metadata, release info, languages
{
  "title": "Rue Valley",
  "description": "An isometric narrative RPG about a man trapped in a 47-minute time loop, confronting mental health challenges while unraveling Rue Valley’s anomaly.",
  "developer": "Emotion Spark Studio",
  "publisher": "Owlcat Games",
  "releaseDate": "2025-11-11",
  "platforms": [
    "Steam",
    "GOG",
    "Epic Games Store",
    "Xbox",
    "PlayStation",
    "PC"
  ],
  "languages": [
    {
      "name": "English",
      "interface": true,
      "fullAudio": true,
      "subtitles": true
    },
    {
      "name": "French",
      "interface": true,
      "fullAudio": true,
      "subtitles": true
    },
    {
      "name": "German",
      "interface": true,
      "fullAudio": true,
      "subtitles": true
    },
    {
      "name": "Russian",
      "interface": true,
      "fullAudio": true,
      "subtitles": true
    },
    {
      "name": "Simplified Chinese",
      "interface": true,
      "fullAudio": true,
      "subtitles": true
    }
  ],
  "tags": [
    "Adventure",
    "Isometric",
    "Story Rich",
    "RPG",
    "Choices Matter",
    "Point & Click",
    "Atmospheric",
    "Psychological",
    "Exploration",
    "Singleplayer"
  ],
  "movemberPartnership": {
    "summary": "Narrative team collaborated with the Movember men’s mental-health charity to portray therapy and emotional resilience authentically while keeping the game fun.",
    "objectives": [
      "Reduce stigma around therapy",
      "Normalize mental-health discussions for all genders",
      "Blend serious themes with entertaining time-loop gameplay"
    ]
  },
  "deluxeEdition": {
    "items": [
      "Digital Original Soundtrack",
      "Digital Artbook (five years of concept art)",
      "Printable Town Map",
      "Golden Pistol cosmetic",
      "Player-name Gravestone cameo"
    ]
  },
  "sources": [
    "Official website hero section",
    "Steam store Movember description",
    "Steam store requirements table"
  ]
}
platform-links.jsonStore / platform links
[
  {
    "platform": "Steam",
    "url": "https://store.steampowered.com/app/2126190/Rue_Valley/"
  },
  {
    "platform": "GOG",
    "url": "https://www.gog.com/en/game/rue_valley"
  },
  {
    "platform": "Epic Games Store",
    "url": "https://store.epicgames.com/en-US/p/rue-valley-48a101"
  },
  {
    "platform": "Xbox",
    "url": "https://www.xbox.com/en-US/games/store/rue-valley/9PJMHLRCT0J2"
  },
  {
    "platform": "PlayStation",
    "url": "https://store.playstation.com/en-us/concept/10012085"
  },
  {
    "platform": "Official Site",
    "url": "https://ruevalley.com/"
  }
]
system-requirements.jsonHardware requirements
{
  "minimum": {
    "os": "64-bit Windows 10",
    "processor": "Intel Core i5 (or equivalent)",
    "memory": "8 GB RAM",
    "graphics": "NVIDIA GTX 970 / AMD equivalent",
    "directX": "Version 11",
    "storage": "20 GB available space"
  },
  "recommended": {
    "os": "64-bit Windows 10",
    "processor": "Intel Core i7 or AMD Ryzen 7 1800 equivalent",
    "memory": "8 GB RAM",
    "graphics": "NVIDIA GTX 1060 or equivalent",
    "directX": "Version 11",
    "storage": "20 GB available space"
  },
  "source": "Steam Store system requirements panel"
}
loop-metrics.jsonLoop duration and resource notes
{
  "loopDurationMinutes": 47,
  "timeAdvancesDuring": [
    "Dialogue sequences",
    "Travel between locations (walking or driving)",
    "Explicit time-wasting actions"
  ],
  "baseStats": [
    "Decisional",
    "Social",
    "Emotional"
  ],
  "resourceTokens": [
    {
      "name": "Willpower",
      "usage": "Commit to an Intention or stay focused on a goal."
    },
    {
      "name": "Inspiration",
      "usage": "Unlock creative approaches or alternative dialogue."
    },
    {
      "name": "Motivation",
      "usage": "Maintain momentum after setbacks; can be lost due to status effects."
    }
  ],
  "npcRoutineNote": "NPCs follow daily schedules; observing them is required to trigger some memories.",
  "travelCostNote": "Travel consumes precious minutes; early intentions often involve escaping town, which highlights the need for optimal routing.",
  "sources": [
    "Mortismal Gaming review (YouTube, timestamp 16:40-17:55)",
    "Mortismal Gaming review (YouTube, timestamp 13:10-14:60)",
    "Mortismal Gaming review (YouTube, timestamp 21:40-22:35)"
  ]
}
tutorial-steps.jsonFirst-loop tutorial beats
[
  {
    "step": 1,
    "title": "Therapy Intake",
    "time": "20:00",
    "description": "Session with Dr. Harrow introduces badges, personality sliders, and the Movember framing.",
    "source": "Luke Stephens preview (therapy intro)"
  },
  {
    "step": 2,
    "title": "Bar Encounter",
    "time": "20:15",
    "description": "Meet Travis, test Arrogant/Drunk tags, and gather gossip about Anita.",
    "source": "Luke Stephens preview (bar scene)"
  },
  {
    "step": 3,
    "title": "Drive to Motel",
    "time": "20:25",
    "description": "Travel consumes loop time; arrival kicks off reception Social checks.",
    "source": "Mortismal Gaming review (travel section)"
  },
  {
    "step": 4,
    "title": "Reception Patience Test",
    "time": "20:35",
    "description": "Wait out the receptionist’s phone call or interrupt politely using Social skill.",
    "source": "GameRiot alpha walkthrough (waiting at reception)"
  },
  {
    "step": 5,
    "title": "Keycard Heist",
    "time": "20:45",
    "description": "Explore rooms, commit minor crimes, gather clues for future intentions.",
    "source": "Mortismal Gaming review (crime/investigation beats)"
  }
]
status-effects.jsonStatus modifiers
[
  {
    "name": "Drunk",
    "positiveModifiers": [
      {
        "attribute": "Social interactions",
        "effect": "More outgoing, bold dialogue options appear."
      }
    ],
    "negativeModifiers": [
      {
        "attribute": "Motor control",
        "effect": "Less agile and easier to make clumsy decisions."
      }
    ],
    "notes": "Triggered by taking multiple shots at the bar; useful for social gates but risky for precision tasks.",
    "source": "Luke Stephens preview (status overview segment)"
  },
  {
    "name": "Anxious",
    "positiveModifiers": [
      {
        "attribute": "Empathy",
        "effect": "Unlocks sensitive/empathetic dialogue when dealing with other troubled NPCs."
      }
    ],
    "negativeModifiers": [
      {
        "attribute": "Confidence",
        "effect": "Makes bold or confrontational lines harder to access."
      }
    ],
    "notes": "Can be caused by narrative events; unlocks certain empathetic dialogues but may close off confident lines.",
    "source": "Official site + Steam Movember copy"
  },
  {
    "name": "Injured",
    "positiveModifiers": [],
    "negativeModifiers": [
      {
        "attribute": "Movement",
        "effect": "Travel takes longer and some checks auto-fail due to pain."
      }
    ],
    "notes": "Mentioned in Mortismal’s review as a status that can appear via story beats and impacts later checks.",
    "source": "Mortismal Gaming review (injury discussion)"
  },
  {
    "name": "Streaking",
    "positiveModifiers": [
      {
        "attribute": "Attention",
        "effect": "Draws NPC focus immediately."
      }
    ],
    "negativeModifiers": [
      {
        "attribute": "Respect",
        "effect": "Authority figures refuse to engage; raises suspicion."
      }
    ],
    "notes": "Used as a humorous example in Mortismal’s review; mostly narrative but can open unique comedic paths.",
    "source": "Mortismal Gaming review (status examples)"
  },
  {
    "name": "Total Lack of Motivation",
    "positiveModifiers": [],
    "negativeModifiers": [
      {
        "attribute": "Action speed",
        "effect": "Prompts procrastination, making players waste time scrolling or daydreaming."
      }
    ],
    "notes": "Displayed as a badge at the start of the loop during therapy; pushes the player toward lethargic responses.",
    "source": "Luke Stephens preview (therapy introduction)"
  },
  {
    "name": "Introvert Badge",
    "positiveModifiers": [
      {
        "attribute": "Composure",
        "effect": "Allows alternative 'wait and observe' prompts during social encounters."
      }
    ],
    "negativeModifiers": [
      {
        "attribute": "Impulsive actions",
        "effect": "Less likely to take initiative, so some quick options disappear."
      }
    ],
    "notes": "Mentioned in the motel check-in scene where the protagonist prefers to stare at leaflets instead of confronting the receptionist.",
    "source": "GameRiot alpha walkthrough (reception patience scene)"
  }
]
personality-tags.jsonPersonality tag mapping
[
  {
    "name": "Impatient",
    "axis": "Decisional (far left)",
    "description": "Rushes decisions, pushes NPCs, and unlocks aggressive options but can irritate calm characters.",
    "dialogueImpact": "Useful when confronting slow processes (e.g., receptionist call), but may escalate conflicts.",
    "source": "Luke Stephens preview (character creation segment ~03:50-04:40)"
  },
  {
    "name": "Reckless",
    "axis": "Decisional (left)",
    "description": "Doubles down on gut instincts, enabling daring stunts like crime sprees Mortismal mentions.",
    "dialogueImpact": "Unlocks high-risk paths and comedic outcomes.",
    "source": "Luke Stephens preview (character creation segment ~03:50-04:40)"
  },
  {
    "name": "Sensitive",
    "axis": "Emotional (left)",
    "description": "Heightened empathy and vulnerability; opens heartfelt responses during therapy.",
    "dialogueImpact": "Better for comforting NPCs but can spiral into Anxious status.",
    "source": "Luke Stephens preview (emotional slider commentary ~04:00-05:00)"
  },
  {
    "name": "Dramatic",
    "axis": "Emotional (far left)",
    "description": "Leans into theatrical outbursts such as “I think I’m dying” at the motel to get attention.",
    "dialogueImpact": "Creates unique narrative beats with comedic or chaotic payoff.",
    "source": "GameRiot alpha walkthrough (dramatic check-in response)"
  },
  {
    "name": "Guilt-Ridden",
    "axis": "Emotional (left blend)",
    "description": "Carries remorse that can sway townfolk into sharing secrets.",
    "dialogueImpact": "Enables apologetic or confessional lines during therapy and with Anita.",
    "source": "Luke Stephens preview (slider extremes discussion)"
  },
  {
    "name": "Arrogant",
    "axis": "Decisional (far right)",
    "description": "Believes he knows best; required to unlock Travis confrontation dialogue.",
    "dialogueImpact": "Has exclusive lines when challenging authority figures like Travis or Anita.",
    "source": "Luke Stephens preview (Travis conversation, ~16:40-18:40)"
  },
  {
    "name": "Indecisive",
    "axis": "Decisional (right blend)",
    "description": "Struggles to pick a path; often needs NPC guidance before acting.",
    "dialogueImpact": "Adds hesitation prompts and can delay progress but reveals more exposition.",
    "source": "GameRiot alpha walkthrough (character creation intro)"
  },
  {
    "name": "Paranoid",
    "axis": "Social (extreme)",
    "description": "Always on edge, questioning motives; triggered by slider extremes in character creation.",
    "dialogueImpact": "Opens suspicion-focused lines and investigative angles.",
    "source": "GameRiot alpha walkthrough (character creation intro)"
  }
]
intentions.jsonList of Intentions
[
  {
    "name": "Escape Town",
    "category": "Main Loop",
    "description": "Attempt to leave Rue Valley during the 47-minute window, usually by rushing to the car or city limits. Early runs teach you why the anomaly resets.",
    "requirements": [
      "Acquire transportation (car keys or vehicle)",
      "Invest in strong Decisional stats to pass key checks"
    ],
    "associatedNpcs": [
      "Dr. Harrow"
    ],
    "failureBehavior": "Intentionally fails in initial loops, but reveals new dialogue about the anomaly and opens fresh memory nodes.",
    "source": "Mortismal Gaming review (YouTube, ~14:20-15:10)"
  },
  {
    "name": "Investigate Motel",
    "category": "Investigation",
    "description": "Observe the receptionist, wait for her to finish the phone call, and use social cues to gain access to rooms and guest intel.",
    "requirements": [
      "Patience or Social check to interrupt politely",
      "Optional introvert trait to unlock alternative prompts"
    ],
    "associatedNpcs": [
      "Motel Receptionist"
    ],
    "failureBehavior": "Failing the Social check forces the player to wait, consuming loop time before the NPC notices you.",
    "source": "GameRiot alpha walkthrough (YouTube, motel check-in segment)"
  },
  {
    "name": "Attend Therapy Session",
    "category": "Character Growth",
    "description": "Begin the loop at Dr. Harrow’s office around 8 p.m.; therapy sets the tone for personality shifts and ties into the Movember narrative.",
    "requirements": [
      "Start-of-loop mandatory session",
      "Emotional or Dramatic tags affect available responses"
    ],
    "associatedNpcs": [
      "Dr. Harrow"
    ],
    "failureBehavior": "Skipping or role-playing against the therapist can trigger negative status badges such as 'Total Lack of Motivation'.",
    "source": "Luke Stephens preview (therapy intro, ~03:20-05:20)"
  },
  {
    "name": "Shadow Travis",
    "category": "Character Storyline",
    "description": "Follow bartender Travis, leverage Arrogant or Drunk tags to unlock confrontational dialogue, and learn his connection to Anita.",
    "requirements": [
      "Meet Travis at the bar",
      "Possess the Arrogant tag or equivalent personality extremes"
    ],
    "associatedNpcs": [
      "Travis",
      "Anita"
    ],
    "failureBehavior": "Without the tag, conversations branch differently and may halt the lead.",
    "source": "Luke Stephens preview (bar scene with Travis, ~16:40-18:40)"
  },
  {
    "name": "Support Movember Initiative",
    "category": "Community",
    "description": "Engage with therapy/awareness events promoted by Dr. Harrow and the town to highlight mental health themes.",
    "requirements": [
      "Complete therapy check-ins",
      "Choose empathetic Emotional responses"
    ],
    "associatedNpcs": [
      "Dr. Harrow",
      "Movember Counselors"
    ],
    "failureBehavior": "Ignoring the initiative reduces rapport with townsfolk and skips unique Movember dialogue.",
    "source": "Official site & Steam Movember section"
  }
]
npc-profiles.jsonNPC bios
[
  {
    "name": "Dr. Harrow",
    "role": "Therapist",
    "firstEncounter": "Loop start (8 p.m. therapy session)",
    "personality": "Calm, clinical, tied to Movember mental-health messaging.",
    "usefulFor": [
      "Explaining status badges like Total Lack of Motivation",
      "Introducing therapy choices that affect Emotional axis"
    ],
    "notes": "Sessions frame the narrative and often gate Emotional growth.",
    "source": "Luke Stephens preview (therapy opening)"
  },
  {
    "name": "Travis",
    "role": "Bartender/confidant",
    "firstEncounter": "Bar after leaving therapy",
    "personality": "Talkative, draws the protagonist into hints about Anita.",
    "usefulFor": [
      "Testing Arrogant or Drunk tags",
      "Learning about other townsfolk schedules"
    ],
    "notes": "Dialogue changes significantly when Arrogant tag is active.",
    "source": "Luke Stephens preview (bar scene)"
  },
  {
    "name": "Anita",
    "role": "Law enforcement / authority figure",
    "firstEncounter": "Discussed via Travis at the bar; later direct meetings",
    "personality": "Tough, by-the-book, can push the protagonist around.",
    "usefulFor": [
      "Unlocking law/crime-related quests",
      "Testing Dramatic or Sensitive responses"
    ],
    "notes": "NPC reactions change depending on how much you pry into her behavior.",
    "source": "Luke Stephens preview (Anita description through Travis)"
  },
  {
    "name": "Motel Receptionist",
    "role": "Check-in desk attendant",
    "firstEncounter": "Early in GameRiot walkthrough when protagonist seeks room access",
    "personality": "Distracted, keeps talking on the phone unless interrupted politely.",
    "usefulFor": [
      "Practicing Social checks",
      "Learning to wait or use Introvert prompts to avoid confrontation"
    ],
    "notes": "Failing checks wastes time; success grants keycard and new exploration nodes.",
    "source": "GameRiot alpha walkthrough (reception sequence)"
  }
]
announcements.jsonSteam Community announcements
[
  {
    "title": "Rue Valley is Out!",
    "date": "2025-11-11",
    "summary": "Celebrates five years of development and invites players to experience the full time-loop RPG.",
    "link": "https://steamcommunity.com/games/2126190",
    "source": "Steam Community RSS (2025-11-13 snapshot)"
  },
  {
    "title": "Rue Valley Release Schedule",
    "date": "2025-11-08",
    "summary": "Lists regional unlock times so players worldwide know when the loop begins.",
    "link": "https://steamcommunity.com/games/2126190",
    "source": "Steam Community RSS (2025-11-13 snapshot)"
  },
  {
    "title": "Rue Valley Deluxe Edition",
    "date": "2025-11-05",
    "summary": "Breaks down the Deluxe rewards: OST, Artbook, Map, Golden Pistol, and personalized gravestone.",
    "link": "https://steamcommunity.com/games/2126190",
    "source": "Steam Community RSS (2025-11-13 snapshot)"
  }
]
video-insights.jsonLong-form video bullet points
[
  {
    "creator": "Luke Stephens",
    "video": "I tried 'Rue Valley' early...",
    "focusPoints": [
      "Personality sliders grant tags like Impatient, Reckless, Sensitive, Dramatic.",
      "Status effects (Drunk, Total Lack of Motivation) significantly alter dialogue.",
      "Arrogant tag unlocks exclusive confrontations with Travis/Anita."
    ],
    "link": "https://www.youtube.com/watch?v=UwuDtXjYLqQ",
    "transcript": "Luke Stephens preview transcript"
  },
  {
    "creator": "Mortismal Gaming",
    "video": "Rue Valley - Review After 100%",
    "focusPoints": [
      "Confirms 47-minute loops and time only moving during dialogue/travel.",
      "Explains Intentions/Mindsets loops and unavoidable failures.",
      "Highlights mobility costs and status effects such as Streaking or Injured."
    ],
    "link": "https://www.youtube.com/watch?v=oK50UOHRwJE",
    "transcript": "Mortismal Gaming 100% review transcript"
  },
  {
    "creator": "GameRiot",
    "video": "Rue Valley Gameplay Walkthrough Part 1",
    "focusPoints": [
      "Shows patience-based Social checks at the motel reception.",
      "Demonstrates dramatic role-play options (\"I think I’m dying\") affecting NPC behavior.",
      "Covers early alpha UX and how introvert tendencies influence prompts."
    ],
    "link": "https://www.youtube.com/watch?v=Elpbgz4JFS8",
    "transcript": "GameRiot alpha gameplay transcript"
  }
]
sample-plans.jsonSample loop plans
[
  {
    "id": "plan-a",
    "title": "Travis Trust Route",
    "goal": "Advance the Travis/Anita storyline",
    "targetGoals": [
      "travis",
      "anita",
      "motel",
      "movember"
    ],
    "successRate": 0.82,
    "summary": "Lean into social stats plus bold states (Arrogant + Drunk) to pull intel from Travis before raiding the motel.",
    "recommendedStatuses": [
      "Drunk",
      "Arrogant",
      "Introvert badge"
    ],
    "recommendedIntentions": [
      "Shadow Travis",
      "Attend Therapy Session",
      "Investigate Motel"
    ],
    "sources": [
      "Luke Stephens preview (bar confrontation section)",
      "GameRiot motel walkthrough (reception stakeout)"
    ],
    "steps": [
      {
        "time": "00:00-05:00",
        "action": "Recap with Dr. Harrow and confirm personality tags",
        "skillCheck": "Emotional ≥ 4",
        "statusNeeded": "Total Lack of Motivation (automatic)",
        "notes": "Establishes the mental-health framing; skipping loses Movember hints."
      },
      {
        "time": "05:00-15:00",
        "action": "Head to the bar and push Travis for details",
        "skillCheck": "Social ≥ 5",
        "statusNeeded": "Drunk boost",
        "notes": "Allows Arrogant-only dialogue to gather info on Anita."
      },
      {
        "time": "15:00-30:00",
        "action": "Drive to the motel and wait out the receptionist",
        "skillCheck": "Social (Patience)",
        "statusNeeded": "Introvert badge ideal",
        "notes": "Failing wastes roughly 5 extra minutes."
      },
      {
        "time": "30:00-47:00",
        "action": "Slip into rooms and collect evidence",
        "skillCheck": "Decisional ≥ 6",
        "statusNeeded": "Sober (Drunk slows movement)",
        "notes": "Unlocks Intentions tied to Anita's storyline."
      }
    ]
  },
  {
    "id": "plan-b",
    "title": "Escape Experiment",
    "goal": "Attempt to break the loop",
    "targetGoals": [
      "escape"
    ],
    "successRate": 0.54,
    "summary": "Max out Decisional and travel efficiency to rush the escape steps; even failure logs anomaly clues.",
    "recommendedStatuses": [
      "Sober"
    ],
    "recommendedIntentions": [
      "Escape Town",
      "Investigate Motel"
    ],
    "sources": [
      "Mortismal Gaming 100% review (escape attempts discussion)"
    ],
    "steps": [
      {
        "time": "00:00-10:00",
        "action": "Speed through therapy and skip deep emotional talk",
        "skillCheck": "Decisional ≥ 5",
        "statusNeeded": "Avoid Drunk",
        "notes": "Minimizes dialogue time to start moving quickly."
      },
      {
        "time": "10:00-25:00",
        "action": "Collect car keys and fuel",
        "skillCheck": "Decisional ≥ 6",
        "statusNeeded": "Avoid Injured (auto-failure)",
        "notes": "Requires extra Willpower to complete errands fast."
      },
      {
        "time": "25:00-40:00",
        "action": "Drive toward the town border",
        "skillCheck": "None (time sink)",
        "statusNeeded": "Stay sober",
        "notes": "Random events may surface; decide quickly whether to stop."
      },
      {
        "time": "40:00-47:00",
        "action": "Attempt to push through the anomaly",
        "skillCheck": "Decisional ≥ 7 or specific Intentions complete",
        "statusNeeded": "None",
        "notes": "Usually fails but archives new memory nodes for future loops."
      }
    ]
  },
  {
    "id": "plan-c",
    "title": "Movember Support Circuit",
    "goal": "Uplift the Movember therapy storyline",
    "targetGoals": [
      "movember",
      "travis"
    ],
    "successRate": 0.7,
    "summary": "Stay sensitive, attend therapy in full, then assist the Movember outreach to unlock emotional breakthroughs.",
    "recommendedStatuses": [
      "Total Lack of Motivation",
      "Introvert badge"
    ],
    "recommendedIntentions": [
      "Attend Therapy Session",
      "Support Movember Initiative"
    ],
    "sources": [
      "Official Movember partnership announcement",
      "Luke Stephens preview (therapy choices)"
    ],
    "steps": [
      {
        "time": "00:00-10:00",
        "action": "Commit to a full therapy deep dive with Dr. Harrow",
        "skillCheck": "Emotional ≥ 5",
        "statusNeeded": "Total Lack of Motivation badge (automatic)",
        "notes": "Unlocks Movember prompts and calms anxiety penalties."
      },
      {
        "time": "10:00-25:00",
        "action": "Collect Movember flyers / speak to townsfolk",
        "skillCheck": "Social ≥ 4",
        "statusNeeded": "Total Lack of Motivation badge",
        "notes": "Use empathy to convince NPCs; failure creates new memory nodes."
      },
      {
        "time": "25:00-40:00",
        "action": "Host the small support meetup near the town square",
        "skillCheck": "Social ≥ 5",
        "statusNeeded": "Avoid Drunk",
        "notes": "Completing the meetup boosts NPC trust and future dialogue."
      },
      {
        "time": "40:00-47:00",
        "action": "Debrief with Dr. Harrow / log new emotional insights",
        "skillCheck": "Emotional ≥ 6",
        "statusNeeded": "Introvert badge",
        "notes": "Adds Movember-focused memory nodes for later loops."
      }
    ]
  },
  {
    "id": "plan-d",
    "title": "Reception Stakeout",
    "goal": "Investigate the motel staff and guest routines",
    "targetGoals": [
      "motel"
    ],
    "successRate": 0.68,
    "summary": "Use patience and introvert tactics to monitor the front desk, nab the keycard, and uncover guest intel.",
    "recommendedStatuses": [
      "Introvert badge",
      "Impatient"
    ],
    "recommendedIntentions": [
      "Investigate Motel",
      "Shadow Travis"
    ],
    "sources": [
      "GameRiot alpha walkthrough (waiting at reception)",
      "Mortismal Gaming review (crime/investigation beats)"
    ],
    "steps": [
      {
        "time": "00:00-05:00",
        "action": "Gear up at the motel lobby, note who is on duty",
        "skillCheck": "Decisional ≥ 4",
        "statusNeeded": "Introvert badge",
        "notes": "Avoid drawing attention while logging NPC routines."
      },
      {
        "time": "05:00-20:00",
        "action": "Wait out the receptionist's never-ending call",
        "skillCheck": "Social (Patience)",
        "statusNeeded": "Introvert badge",
        "notes": "If you snap too early, you lose the keycard opportunity."
      },
      {
        "time": "20:00-35:00",
        "action": "Swipe the keycard and sweep the first corridor",
        "skillCheck": "Decisional ≥ 6",
        "statusNeeded": "Sober",
        "notes": "Find evidence about Anita's patrol schedule."
      },
      {
        "time": "35:00-47:00",
        "action": "Eavesdrop on guest rooms / log routines for next loop",
        "skillCheck": "Social ≥ 4",
        "statusNeeded": "Avoid Injured",
        "notes": "Produces memory nodes that boost future plan accuracy."
      }
    ]
  },
  {
    "id": "plan-e",
    "title": "Crime Scene Sweep",
    "goal": "Strengthen Anita's trust by solving a local incident",
    "targetGoals": [
      "anita",
      "motel"
    ],
    "successRate": 0.6,
    "summary": "Follow Anita's leads, collect physical evidence, and report back before the loop ends.",
    "recommendedStatuses": [
      "Drunk",
      "Arrogant"
    ],
    "recommendedIntentions": [
      "Shadow Travis",
      "Investigate Motel",
      "Support Movember Initiative"
    ],
    "sources": [
      "Luke Stephens preview (Anita discussion)",
      "Mortismal Gaming review (crime examples)"
    ],
    "steps": [
      {
        "time": "00:00-08:00",
        "action": "Check in with Anita / learn the current suspect",
        "skillCheck": "Social ≥ 4",
        "statusNeeded": "Arrogant (for bold questions)",
        "notes": "Gives permission to inspect scenes without immediate arrest."
      },
      {
        "time": "08:00-25:00",
        "action": "Inspect motel rooms for anomalies",
        "skillCheck": "Decisional ≥ 6",
        "statusNeeded": "Sober (avoid sloppy evidence handling)",
        "notes": "Each success grants Anita-trust points used in later loops."
      },
      {
        "time": "25:00-40:00",
        "action": "Push Travis/Anita about their relationship",
        "skillCheck": "Social ≥ 5",
        "statusNeeded": "Drunk optional (loosen tongues)",
        "notes": "Unlocks additional Anita-focused Intentions."
      },
      {
        "time": "40:00-47:00",
        "action": "Report findings and file emotional impact with Harrow",
        "skillCheck": "Emotional ≥ 4",
        "statusNeeded": "Introvert badge or Total Lack of Motivation",
        "notes": "Maintains mental stability for the next loop."
      }
    ]
  }
]

Quick stats

These datasets feed the rest of the site. Check counts at a glance:

Status + Personality

6 statuses · 8 tags

Intentions / NPC / Videos

5 Intentions · 4 NPC · 3 video summaries

Sample Plans

Current examples: Travis Trust Route / Escape Experiment / Movember Support Circuit / Reception Stakeout / Crime Scene Sweep