Video Guides

Long-form Rue Valley videos distilled into actionable tips.

The cards below already include the important tactics from each creator, so there's no “coming soon” message—just copy the insights directly into your loop planning notes.

Luke Stephens

I tried 'Rue Valley' early...

  • Personality sliders grant tags like Impatient, Reckless, Sensitive, Dramatic.
  • Status effects (Drunk, Total Lack of Motivation) significantly alter dialogue.
  • Arrogant tag unlocks exclusive confrontations with Travis/Anita.
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Mortismal Gaming

Rue Valley - Review After 100%

  • Confirms 47-minute loops and time only moving during dialogue/travel.
  • Explains Intentions/Mindsets loops and unavoidable failures.
  • Highlights mobility costs and status effects such as Streaking or Injured.
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GameRiot

Rue Valley Gameplay Walkthrough Part 1

  • Shows patience-based Social checks at the motel reception.
  • Demonstrates dramatic role-play options ("I think I’m dying") affecting NPC behavior.
  • Covers early alpha UX and how introvert tendencies influence prompts.
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Key takeaways from the community

Fans keep reporting the same clutch lessons across every video:

  • Don't waste loop time walking aimlessly—Mortismal confirms the clock only ticks during dialogue/travel/timewasting, so plan your route.
  • Personality tags like Arrogant and Dramatic unlock entirely different Travis/Anita conversations (Luke Stephens preview).
  • Patience at the motel reception is rewarded; GameRiot shows how waiting out the call reveals new clues without burning social capital.
  • Movember content isn't optional narrative fluff—it improves emotional status checks and NPC trust when looped correctly.

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Have a better route? Send it over and we'll review it for inclusion.