Rue Valley LoopFlow Optimizer

Rue Valley loop calculator, strategy ledger, and fan-built command center.

Time only moves when you are talking, traveling, or wasting time inside Rue Valley (source: Mortismal Gaming review (YouTube, timestamp 16:40-17:55)). This Rue Valley tools project is maintained by fans who log every loop, watch every review, and convert findings into structured data so you can solve the 47-minute problem faster.

Content refreshes weekly as the community submits new intentions, statuses, and Movember story beats.

Enter your loop

Personality sliders

Powered by the internal status-effect dataset.

Goal

Intentions in focus

0 items selected

Plan timeline

Set your inputs and click “Generate draft plan” to preview a timeline powered by our internal sample-plan dataset.

Plan comparison

Advance the Travis/Anita storyline

Travis Trust Route

Lean into social stats plus bold states (Arrogant + Drunk) to pull intel from Travis before raiding the motel.

Estimated success rate: 82%

Ideal statuses: Drunk, Arrogant, Introvert badge

Intended intentions: Shadow Travis, Attend Therapy Session, Investigate Motel

Attempt to break the loop

Escape Experiment

Max out Decisional and travel efficiency to rush the escape steps; even failure logs anomaly clues.

Estimated success rate: 54%

Ideal statuses: Sober

Intended intentions: Escape Town, Investigate Motel

Uplift the Movember therapy storyline

Movember Support Circuit

Stay sensitive, attend therapy in full, then assist the Movember outreach to unlock emotional breakthroughs.

Estimated success rate: 70%

Ideal statuses: Total Lack of Motivation, Introvert badge

Intended intentions: Attend Therapy Session, Support Movember Initiative

Investigate the motel staff and guest routines

Reception Stakeout

Use patience and introvert tactics to monitor the front desk, nab the keycard, and uncover guest intel.

Estimated success rate: 68%

Ideal statuses: Introvert badge, Impatient

Intended intentions: Investigate Motel, Shadow Travis

Strengthen Anita's trust by solving a local incident

Crime Scene Sweep

Follow Anita's leads, collect physical evidence, and report back before the loop ends.

Estimated success rate: 60%

Ideal statuses: Drunk, Arrogant

Intended intentions: Shadow Travis, Investigate Motel, Support Movember Initiative

See the toolkit before you commit a loop

Annotated mockups keep the Rue Valley loop math approachable even if you have not memorized every NPC routine. Each view highlights the insight you gain when using the calculator.

Official Rue Valley landing hero captured via Playwright

Loop timeline heatmap

Visualizes the 47-minute schedule so you know when to sprint, stall, or dive into therapy moments.

Rue Valley feature section captured via Playwright

Intentions lab filters

Slice intentions by cost, NPC, or therapy payoff without opening a spreadsheet.

Steam page hero capture showing Rue Valley key art

Status and personality pairing

Match buffs and moods before you lock in a plan so late-loop checks never blindside you.

Status & personality reminders

Status effects

  • Drunk

    Triggered by taking multiple shots at the bar; useful for social gates but risky for precision tasks.

  • Anxious

    Can be caused by narrative events; unlocks certain empathetic dialogues but may close off confident lines.

  • Injured

    Mentioned in Mortismal’s review as a status that can appear via story beats and impacts later checks.

  • Streaking

    Used as a humorous example in Mortismal’s review; mostly narrative but can open unique comedic paths.

Personality tags

ImpatientRecklessSensitiveDramaticGuilt-RiddenArrogantIndecisiveParanoid

NPC references

Therapist

Dr. Harrow

Calm, clinical, tied to Movember mental-health messaging.

Useful for: Explaining status badges like Total Lack of Motivation / Introducing therapy choices that affect Emotional axis

Bartender/confidant

Travis

Talkative, draws the protagonist into hints about Anita.

Useful for: Testing Arrogant or Drunk tags / Learning about other townsfolk schedules

Law enforcement / authority figure

Anita

Tough, by-the-book, can push the protagonist around.

Useful for: Unlocking law/crime-related quests / Testing Dramatic or Sensitive responses

Check-in desk attendant

Motel Receptionist

Distracted, keeps talking on the phone unless interrupted politely.

Useful for: Practicing Social checks / Learning to wait or use Introvert prompts to avoid confrontation

Rue Valley features at a glance

Because Rue Valley revolves around a 47-minute loop, every feature exists to shave seconds, surface data, or document progress.

47-minute timer data

Every timeline node references Mortismal Gaming review timestamps so you can trust the math.

Intentions knowledge base

Intentions auto-load from the fan dataset, so new discoveries appear without redeploying the site.

Status + personality sync

Statuses and tag combos come from Luke Stephens/GameRiot footage and map to the calculator instantly.

What is the Rue Valley LoopFlow Optimizer?

Rue Valley is an isometric narrative RPG with a therapy-centric time loop. Fans repeatedly faced the same math problems—whether to stay drunk to unlock Travis, burn Inspiration on Intentions, or sprint toward the anomaly. The LoopFlow Optimizer is a living spreadsheet rendered as a calculator. Every dataset (plans, statuses, NPC routines, Movember updates, platform links) comes from verifiable sources. When the community uploads a new discovery, it lands in docs/data and the interface refreshes immediately. Nothing is official; everything is transparent. Run it next to Rue Valley, the Steam hub, or your handwritten notes.

How to use this Rue Valley toolkit

  1. 1. Collect your loop data: record the current persona spread, temporary statuses, and intentions on deck.
  2. 2. Feed the calculator: pick your target goal (Travis, Anita, escape, Movember, etc.) and tag relevant statuses.
  3. 3. Review plans: the main timeline swaps to the best fit while the comparison grid shows alternates for cross-checks.
  4. 4. Scan the knowledge sections: open the Status & Personality palette or inspect JSON tables inline for context.
  5. 5. Iterate: Rue Valley is a loop, and so is this fan site—submit new findings and we update the datasets immediately.

Why this fan-made Rue Valley site exists

Official materials cover Rue Valley lore, but rarely compare stats or detail ripple effects of status combos. The community juggled dozens of spreadsheets, so we merged everything into one transparent toolkit. Nothing here is monetized—it is simply a Rue Valley tools project created by players who wanted better planning aids. Because we are independent, we avoid conflicts with the dev team while still crediting every source, highlighting Movember's messaging, and shipping updates whenever new math emerges. Expect rapid iteration.

Rue Valley FAQ

Is this an official Rue Valley site?

No. This hub is fan-operated and purely informational. We cite every source so you can verify the findings.

Where do the plans come from?

Each plan references gameplay footage and community write-ups. As soon as players document a new route, we encode it in the dataset.

Will the calculator ever control the game?

Never. It only consumes public information. You still play Rue Valley manually; we simply optimize the math.

How often is the content updated?

Whenever the community contributes. Use the submission form on Video Guides or drop issues in our backlog. New data appears immediately after merging.

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