Plan timeline
Set your inputs and click “Generate draft plan” to preview a timeline powered by our internal sample-plan dataset.
Rue Valley LoopFlow Optimizer
Time only moves when you are talking, traveling, or wasting time inside Rue Valley (source: Mortismal Gaming review (YouTube, timestamp 16:40-17:55)). This Rue Valley tools project is maintained by fans who log every loop, watch every review, and convert findings into structured data so you can solve the 47-minute problem faster.
Content refreshes weekly as the community submits new intentions, statuses, and Movember story beats.
Set your inputs and click “Generate draft plan” to preview a timeline powered by our internal sample-plan dataset.
Advance the Travis/Anita storyline
Lean into social stats plus bold states (Arrogant + Drunk) to pull intel from Travis before raiding the motel.
Estimated success rate: 82%
Ideal statuses: Drunk, Arrogant, Introvert badge
Intended intentions: Shadow Travis, Attend Therapy Session, Investigate Motel
Attempt to break the loop
Max out Decisional and travel efficiency to rush the escape steps; even failure logs anomaly clues.
Estimated success rate: 54%
Ideal statuses: Sober
Intended intentions: Escape Town, Investigate Motel
Uplift the Movember therapy storyline
Stay sensitive, attend therapy in full, then assist the Movember outreach to unlock emotional breakthroughs.
Estimated success rate: 70%
Ideal statuses: Total Lack of Motivation, Introvert badge
Intended intentions: Attend Therapy Session, Support Movember Initiative
Investigate the motel staff and guest routines
Use patience and introvert tactics to monitor the front desk, nab the keycard, and uncover guest intel.
Estimated success rate: 68%
Ideal statuses: Introvert badge, Impatient
Intended intentions: Investigate Motel, Shadow Travis
Strengthen Anita's trust by solving a local incident
Follow Anita's leads, collect physical evidence, and report back before the loop ends.
Estimated success rate: 60%
Ideal statuses: Drunk, Arrogant
Intended intentions: Shadow Travis, Investigate Motel, Support Movember Initiative
Annotated mockups keep the Rue Valley loop math approachable even if you have not memorized every NPC routine. Each view highlights the insight you gain when using the calculator.

Visualizes the 47-minute schedule so you know when to sprint, stall, or dive into therapy moments.

Slice intentions by cost, NPC, or therapy payoff without opening a spreadsheet.

Match buffs and moods before you lock in a plan so late-loop checks never blindside you.
Status effects
Drunk
Triggered by taking multiple shots at the bar; useful for social gates but risky for precision tasks.
Anxious
Can be caused by narrative events; unlocks certain empathetic dialogues but may close off confident lines.
Injured
Mentioned in Mortismal’s review as a status that can appear via story beats and impacts later checks.
Streaking
Used as a humorous example in Mortismal’s review; mostly narrative but can open unique comedic paths.
Personality tags
Therapist
Calm, clinical, tied to Movember mental-health messaging.
Useful for: Explaining status badges like Total Lack of Motivation / Introducing therapy choices that affect Emotional axis
Bartender/confidant
Talkative, draws the protagonist into hints about Anita.
Useful for: Testing Arrogant or Drunk tags / Learning about other townsfolk schedules
Law enforcement / authority figure
Tough, by-the-book, can push the protagonist around.
Useful for: Unlocking law/crime-related quests / Testing Dramatic or Sensitive responses
Check-in desk attendant
Distracted, keeps talking on the phone unless interrupted politely.
Useful for: Practicing Social checks / Learning to wait or use Introvert prompts to avoid confrontation
Because Rue Valley revolves around a 47-minute loop, every feature exists to shave seconds, surface data, or document progress.
Every timeline node references Mortismal Gaming review timestamps so you can trust the math.
Intentions auto-load from the fan dataset, so new discoveries appear without redeploying the site.
Statuses and tag combos come from Luke Stephens/GameRiot footage and map to the calculator instantly.
Rue Valley is an isometric narrative RPG with a therapy-centric time loop. Fans repeatedly faced the same math problems—whether to stay drunk to unlock Travis, burn Inspiration on Intentions, or sprint toward the anomaly. The LoopFlow Optimizer is a living spreadsheet rendered as a calculator. Every dataset (plans, statuses, NPC routines, Movember updates, platform links) comes from verifiable sources. When the community uploads a new discovery, it lands in docs/data and the interface refreshes immediately. Nothing is official; everything is transparent. Run it next to Rue Valley, the Steam hub, or your handwritten notes.
Official materials cover Rue Valley lore, but rarely compare stats or detail ripple effects of status combos. The community juggled dozens of spreadsheets, so we merged everything into one transparent toolkit. Nothing here is monetized—it is simply a Rue Valley tools project created by players who wanted better planning aids. Because we are independent, we avoid conflicts with the dev team while still crediting every source, highlighting Movember's messaging, and shipping updates whenever new math emerges. Expect rapid iteration.
No. This hub is fan-operated and purely informational. We cite every source so you can verify the findings.
Each plan references gameplay footage and community write-ups. As soon as players document a new route, we encode it in the dataset.
Never. It only consumes public information. You still play Rue Valley manually; we simply optimize the math.
Whenever the community contributes. Use the submission form on Video Guides or drop issues in our backlog. New data appears immediately after merging.